LET IT RIDE QUICK TIPS

This article serves as a mini-education offering strategies, rules and a brief outline of the game delivered in quick informational bites.

1) Each player is dealt three cards and the remaining two cards are community cards that all players use to complete their hand. The goal here is to make a pair of Tens or better.

2) Rankings: Royal Flush, Straight Flush, Four-of-a-kind (quad), Full House, Flush, Straight, Three-of-a-kind, two pair and lastly pair of tens or better.

3) To begin, all players place the same bets in each of the three betting circles before any cards are dealt.

4) The dealer deals a three-card stack to each player face down in front of their betting circle and then two cards dealt in front of the dealer become the community cards.

5) Now comes the time for your decision as to Let It Ride or take back the first bet. If you chose to take back, the dealer returns your bet.

6) If you proceed, you put your three cards face down under your first bet.

7) After you are shown one of the two community cards, you make your next decision on this ‘fourth’ card. This is your final chance to take back any bets.

8) If you decide to Let It Ride, the fifth card is revealed.

9) The dealer then reveals all cards and pays accordingly.

Example of Let It Ride Payouts

Royal Flush

1000 to 1

Straight Flush

200 to 1

Four-of-a-kind (quad)

50 to 1

Full House

11 to 1

Flush

8 to 1

Straight

5 to 1

Three-of-a-kind

3 to 1

Two Pair

2 to 1

Pair of Tens or better

1 to 1

Winning hands are paid for all bets riding in the betting circles.

Strategy for this game depends on the player’s ability to collect a paying hand and when to Let It Ride.

10) Your first betting decision should be determined as follows:

a) Pair of Tens or better

b) Possible Straight of 3-4-5 suited or higher. Possible Straight of A-2-3 or 2-3-4 suited should not be considered for this betting decision.

c) Possible Straight from three suited cards with one or two gaps and/or high card(s).

Examples are 9-10-Q and 8-10-Q.

11) Your second betting decision should be determined as follows:

a) Pair of Tens or better

b) Possible Flush

c) Four card possible straight that is higher than 7-8-9-10, but not A-K-Q-J unless a possible flush is happening.

12) If your hand shows no promise by the fourth card, take your second bet back no matter what you did on the first bet. Keep in mind that your first and third bets can stay in play while you make this move.

Now, you know when to Let It Ride and when to fold ‘em.


Gayle Mitchell is the author of Casino Gambling Made Easier books, Ebooks, booklets & the Slots Trilogy.


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